Brand · Film · Interactive environments

We build the things people stand in front of.

A two-founder studio in Gurugram. We run the campaign, shoot the film, and build the installation — and we'd rather do all three than hand you to someone else halfway.

Uses your camera to put your own silhouette in the panel. Nothing is recorded or sent.

Three arms,
one studio.

Most agencies can do two of these and subcontract the third. The handoff is where budgets leak and deadlines slip. We keep all three in the building.

Green channel

Brand & Marketing

Positioning, identity systems, and the always-on work that keeps a brand in front of people — with monthly reporting that says what actually moved, not how many impressions you bought.

  • Brand identity & guidelines
  • Campaign strategy
  • Social media management
  • Performance marketing
  • Content calendars

Blue channel

Film & Commercials

Concept to master. TVCs, brand films, founder stories and product shoots — plus the twenty cutdowns a campaign actually needs, delivered in every aspect ratio at once.

  • TVCs & brand films
  • Product & catalogue
  • Direction & production
  • Edit, grade & sound
  • Motion graphics & VFX

Red channel

Interactive & Spatial

The part most agencies subcontract. Real-time content for LED walls and facades, projection, and installations that sense the people standing in front of them — built in Unreal and TouchDesigner, in-house.

  • LED & facade content
  • Projection mapping
  • Real-time & Unreal Engine
  • Motion & depth sensing
  • Architectural installations

Selected work

Interactive applications for developers and architects, films for brands, and the research that feeds both.

Product · Interactive architecture

Visora

Visora is our real-time sales platform for property developers — built in Unreal Engine, configured per project, and run on the developer's own machines with no internet needed. A buyer starts on the masterplan, drags the sun across the day, drops into the amenity decks, cuts the tower open to find their floor, and walks the finished unit, without leaving the sales office.

Shown here in its Samruddhi deployment.

Visora masterplan view Masterplan

Towers A, B and C in context with the sales office and the neighbouring plots pinned.

3Towers, modelled down to unit layout
2 kmContext radius with surrounding landmarks
Dawn–duskSun position the buyer moves live
21:9Built for sales-suite displays

Film · Product

uppercase

A product film for the luggage brand uppercase, cut so every feature gets its own beat — the flush TSA locks, the branded double wheels, the shell turning through abstract light. Mastered at 4K.

Eighteen seconds, 4K master. Press play — nothing downloads until you do.

Studio R&D · 2026

Interactive installation

Mirror

A full-body motion-capture rig that puts a visitor's movement onto a creature on screen, live. A depth sensor tracks the skeleton, TouchDesigner filters and streams the joints over OSC, and Unreal Engine 5.3 drives the pelvis, spine and four inverse-kinematic limb chains — with a real-time groom simulation giving the creature fur that moves as it does.

Built as the front end of an interactive wall, where the visitor is the content. The same rig drives a facade, a lobby screen or a retail window.

72–82%Sensor jitter removed by custom filtering
6Chains driving the rig live
5.3Unreal Engine build
30fpsSkeleton capture, no markers worn

Run by two people
who do the work.

There is no account layer here. The people you brief are the people who shoot, build and reply — which is why nothing waits three days for an approval that was never needed.

Start here

Tell us what
you're making.

A brief, a deadline and a budget range is enough to get a real answer back — usually the same day.

business.psyilhouette@gmail.com
Studio
2915, Kataria Industrial Complex,
Laxman Vihar, Gurugram, Haryana
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